![]() ![]() They could explore Sauron's deeds here, and see how Numenorean colonies and Easterlings or Haradrim fall under Sauron's shadow thanks to the corruption of their leaders. After all, the Nazgul are nine men of importance, some of them Numenorean lords. They could always have them do something. There's not really anyone else that has that in the SA unless you want them to do a minor story like say Aldarian (minor although interesting) and ignore the bigger stories. He is an obvious point where we can follow a focused story. Like saving the white tree in Numenor, escaping from Ithil with his family then going north to get Elendil and Gil-Galad to fight, to putting the curse on the tribes in the white mountains, to cutting the ring from Saurons hand, to losing the rings in the gladden fields. Making Isildur the main character would make sense because he is actually mentioned to do specific things. They will have some background eps setting up stuff but if they do that Celebrimbor will be minor because as I mentioned the rings other than the one(and even that not much until the absolute end) are irrelevant to the plots at the end of the SA. My guess is they will be doing a 3-4 season story of the Fall of Numenor and the War of the Last Alliance of Elves and Men. Elrond gets beat by Sauron and then hides in Imladris until the War of the Last Alliance. ![]() By Altharion I assume you mean Aldarian and he gets Numenor sailing and gets divorced and nothing else. fiefdom near Evendim and then creating Eregion after they are forced out they do nothing (and aren't even rulers of a land). Depending on which Galadriel and Celeborn history you use they do a little bit at the start of the SA in having their. The Nazgul did literally nothing mentioned in the SA other than get their rings. I'd guess Gil-galad will be a strong supporting character but lets go through the rest: Sauron is obviously the antagonist so he doesn't need to be mentioned. Unless you think seriously they are just going to do a tale of years covering 3440 years for the entire series and not you know have a concentrated plotline that a TV show requires then yeah I guess most of those would also work. These folks did nothing during the Second age? The Mordor faction and the Goblins are the only evil armies capable of summoning Balrogs.įor all of the faction's powers, see Category:Mordor Powers.Celebrimbor, Elrond, Altharion, Gil-Galad, Galadriel, Celeborn, the Lords of Moria, Sauron, the Nazgul? Unfortunately, Grond can only be used during the campaign of The Battle for Middle-earth, and is not available in skirmishes. Named after the Mace used by Sauron's former lord, Melkor, Grond is the most powerful battering-ram in all of existence. They trample all enemy infantry, and come with archers in their war tower. Unlike the weaker Cave troll, Attack trolls are not only powerful, but have armor, and wield a huge club. Ranged siege weapon that comes with flaming projectiles.Ī protective ladder allowing infantry to scale rampart-walls less dexterous than Isengard's ladder. Mordor's only pikemen effective against heroes, beasts, and cavalry.Ī swordsman unit who can switch from swords to ranged fire-bombs.īasic slow siege-unit not the same as Grond. Infantry of Mordor in BFME 2, during a Darkness power-spell Mordor Orc archers Though they are not powerful, they are a very useful unit early in a skirmish, for their low cost. They are weak, but are well known to be strong in numbers. Orc warriors are the backbone of the Mordor army. Gothmog the Orc captain (Only in The Rise of the Witch-king).Three Nazgúl on horseback (Only in The Battle for Middle-earth II).Gollum (Only in The Battle for Middle-earth).Múmakil are enormous, scary, and destructive to all infantry. ![]() Mordor has three siege weapons: catapults for bombarding, rams for demolishing in close proximity, and siege towers for invading from a castle's walls. Trolls are expensive, but take very few command points, making large groups feasible. Haradrim are cheap, taking few command points but are weak unless in groups. Mordor's basic orcs are medium-strong, and take up a lot of command points, but are free in The Battle for Middle-earth. The faction of Mordor is made up of the servants of the Dark Lord Sauron, containing beasts, Orcs, and Men.
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![]() The Day 1 Edition includes a code for the bonus DLC character Goku in Naruto Sage Mode costume. Instead of transformations grouped together into one character, they are actually separated into each transformation each. ![]() Battle of Z features over 70 characters, as well as team battles against giant characters such as Great Ape Vegeta, Meta-Cooler Core, and Hirudegarn. A multiplayer restriction in this game is that two players can not play on the same console the developers state that this is due to wanting a player to have the best possible graphics in full screen. It also supports online multiplayer battles, and PS Vita ad-hoc connection. The game can have up to four players in cooperative play, and lets players perform attacks together and heal one another. In that sense, All For One is similar to One For All after all, being not just a Quirk, but also a legacy and an idea that can be passed from one wielder to another.Battle of Z is a team fighting action game that lets up to eight players battle it out against one another in a gameplay and graphical style similar to those of Dragon Ball: Zenkai Battle. Notably, copies of All For One exist, including the miniature version that the movie villain Nine wielded and the copy that Tomura Shigaraki wields. evil in fiction - how heroes work hard to earn their power the noble way, while villains use schemes, deception, theft and cruelty to gain power in unthinkable ways. That reflects a broader trend of good vs. Unlike One For All, which is based on trust and generosity, All For One's themes are greed and exploitation, the ultimate symbol of evil. Otherwise, it's the ultimate symbol of theft and exploitation, since its wielder can steal other people's Quirks against their will. The Quirk All For One has done only one good deed - accidentally creating One For All. Many of those stolen Quirks are best used in combat, but All For One also stole a duplicate of Dr. Most notably, All For One has spent decades stealing other people's Quirks for himself, amassing a formidable collection of ill-gotten Quirks in his body. He rearranged people's Quirks to earn their loyalty and create an army of followers, and through them, rule the world. In theory, this Quirk can be used in benign ways to help rearrange people's Quirks to suit their needs and lifestyles, but the villainous All For One took a different route. This Quirk, wielded by the supervillain of the same name, is a meta-Quirk that can transfer Quirks between people, including All For One's user. RELATED: My Hero Academia Chapter 333 Proves All Might's Campaign Was a Success All For One: The Power Of Greed & Exploitation Izuku and All Might were exceptions, having been born Quirkless. A person's body is greatly strained by wielding One For All and their own natural Quirk at the same time, shortening their lifespan. The user can also perform Smash attacks to blow away their enemies, and Izuku can spread One For All evenly across his body to use Full Cowling and Shoot Style. One For All is, above all else, a melee Quirk, and the user can charge up incredible power and release it with punches and even finger flicks, as Izuku has often proved. sports festival, for example, and he later started using the previous users' Quirks as well, such as Blackwhip. Izuku saw these imprinted souls during his battle with Hitoshi Shinso in the U.A. What's more, each wielder can imprint their own Quirk factor into One For All, allowing future users to interact with the previous user's memories and personality through that imprint. One For All has had nine total wielders, from Yoichi to Izuku Midoriya, and it has only gotten stronger during that time. Instead, One For All can only be willingly passed from one wielder to another as a gesture of trust and respect. One For All is unique in that it cannot be stolen by any other Quirks or by mad science. Although meaningless in itself, when combined with that power-storage Quirk, it became far more. Yoichi's original Quirk had no effect except that it could be willingly passed to other people. This combined with Yoichi's Quirk, which All For One was unaware of, and One For All was born. One For All was actually created by accident when All For One used his own Quirk to transfer a power-storing Quirk to his younger brother Yoichi Shigaraki to help him survive with a frail body. Despite being an artificially created Quirk, One For All ranks among the most powerful Quirks in the world, and it's the only Quirk that the villain All For One truly fears. What's most remarkable about One For All is that it was never a naturally-occurring Quirk, and thus it has no Quirk factor either. One For All is the younger "brother" of its creator, the mighty All For One Quirk. |
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